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Savage Moon on Sony Playstation 3 (ps3)


Word: Satisfying

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Savage Moon (ps3)

Savage Moon is a variation on the tower defence genre injecting a sci-fi theme with RTS style upgrades and strategy management.

The basic concept of the game is that you must defend mining operations on planets from the local inhabitants; these being super-sized alien bugs. Through the construction of towers you must fend off wave after wave of hostile bugs until all the waves have been destroyed or your mining centre has been destroyed (although you can repair your mining operations at any point if you have enough credits). This is the easy bit to the game; the tricky part is managing all the other factors you must take into account on every level at every wave.

Firstly you are only allowed to build a certain amount of towers per wave which makes choosing the correct tower at the right time critical. You can choose to build towers on cliffs which makes them safe from alien melee attack (not long range attacks) on stable patches of ground putting them at high risk of alien melee attack or on solid concrete next to your mining operations (again at risk from melee attack). Most of the time you will try to build towers on safe cliff tops, but you can choose to build 'blocker' towers which are large square pieces of concrete designed to force the alien bugs to use a different route marauding around the cliffs in a different direction (however a lot of the time they will just attack these too.)

You are also blighted with the fact that every tower costs credits which are earned by killing the alien bugs. These credits can also be used to upgrade existing towers making them more powerful in respect of firepower, reload time, range or splash damage. While thinking about this you must also decide if you wish to undertake research to create a new version of an existing tower in your library or develop a new type of tower all together.

You have the ability to adjust command points which will also greatly affect the outcome of the level. There are three different groups to assign command points within, credits, armour or firepower. You can put all of your points into one of these groups or split your points between two, however doing this will make the remaining group(s) less effective; for instance if you put all of your points into firepower all of your towers will do more damage, but they will have less hit points and you will not earn as much credits for killing aliens.

Because all of this is a lot to get your head around here's what you need to consider with every wave:

  • Should I build a tower and where
  • Do I need to repair my base
  • Should I upgrade existing towers
  • Should I conduct some research
  • Should I give up and play PixelJunk Monsters
  • Should I adjust my command points


Savage Moon is certainly not an easy game, it can be very frustrating and can take many hours just to figure out how best to complete one level, so this game is only really for hardcore tower defence fanatics. The difficulty curve is very steep, however the assortments of towers are pleasantly surprising, and everything from towers that lay mines to particle cannons can be researched and built. The graphics are good, not spectacular by any stretch of the imagination but adequate for this game.

In summary if you are a tower defence addict or love a challenge this game is for you, otherwise get PixelJunk Monsters instead.

by Apolloeye

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Summary: Technical

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